
RuleSet5EPlugin
D&D5E Rule Set Scripts.
Last updated | 5 days ago |
Total downloads | 5710 |
Total rating | 2 |
Categories | Ruleset Tweaks Integration Assets Tools Networked Minis |
Dependency string | LordAshes-RuleSet5EPlugin-2.3.2 |
Dependants | 0 other mods depend on this mod |
This mod requires the following mods to function

bbepisTaleSpire-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.10

LordAshes-FileAccessPlugin
Provides standardized methods for accessing both local file and url resources. Automatically handles searching local folders for assets.
Preferred version: 1.4.1
HolloFox_TS-RadialUIPlugin
This is a developer tool based package used to help devs easily configure UI Radial Menus.
Preferred version: 2.2.3
LordAshes-AssetDataPlugin
Dependency plugin for subscription/notification based data storage and message exchange.
Preferred version: 2.1.3
README
Rule Set 5E Plugin
This unofficial TaleSpire plugin for implementing some D&D 5E rule automation. The base code was written by Lord Ashes with all of the version 2.0.0 updates done by XJ_Nekomancer.
Warning: Due to changes in TS, at the moment, it is not possible to open the plugin's RadialUI on a creature which you do not have permissions. This can be overcome by using MultiTarget mode and selecting a single target. You can also give GM permissions to all players, but more information about the actions will come to them.
Currently provides:
-
Four different modes of rolling: Manual on board, manual on the side, automated dice with dice cam, randomly generated dice values. Rolling style can be set on a player by player basis using the R2ModMan configuration for this plugin.
-
Three levels of player information in Chat using using unique messages. GM gets full information, attacker and victim get detailed infromation about their parts of the exchange and other players get minimal information.
-
Automated attack macros which roll attacks, compare them to target AC or attacker DC, roll damage, apply critial hits, immunities, vulnerabilities and resistances, and adjusts the target HP by the resulting amount.
-
Automated saves and skill roll.
-
Automated healing roll.
-
Roll with Advantage or Disadvantage using a toggle in the menu bar.
-
Roll with Attack Bonus (e.g. Bless), Damage Bonus (e.g. Hex), Healing Bonus (e.g Magical Inspiration) or Skill Bonus (e.g. Guidance)
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Reaction pause with options to continue, cancel, forced hit, forced critical hit, halve and forced miss.
Video Demo: https://youtu.be/s-twNPYPtsY
This plugin, like all others, is free but if you want to donate, use: http://LordAshes.ca/TalespireDonate/Donate.php
Change Log
2.3.2: Make the plugin compatible with the last update.
2.3.1: Make the plugin compatible with the last update.
2.3.0: Make the plugin compatible with the Symbiotes Talespire update.
2.3.0: Fixed an issue where different UI elements would overlap with screen definitions greater than 1080p.
2.2.0: Added multitarget in attacks, DC attacks and healings. On DC attacks there is one damage roll for all target's instead one damage roll for each target.
2.2.0: Adjusted the message's system according to the changes in Radial UI Plugin and the disaplayed information.
2.2.0: Negative roll dices are now allowed as bonus in damage rolls.
2.2.0: Added range checks and bonus modifiers in healings.
2.2.0: Now, on DC attacks roll, used the victim's disadvantage and advantage toggle instead of the attacker.
2.1.0: Updated DataLink, for BeyondLinkViaChrome, to make Ruleset5E (dnd5d) files.
2.1.0: Actions are no longer performed while editing the bonus's texts.
2.1.0: The bonuses are now the same for all players. The bonuses will carry over between sessions.
2.1.0: Fixed an issue where the plugin would not work properly when usernames containing spaces.
2.1.0: Fixed an issue where stats were being read more times than necessary.
2.1.0: Allowed Talespire's core dice rolls.
2.1.0: The attack's animation is now done after the reaction.
2.1.0: Added "critical hit" immunity option. To use this, you must add "critical" into the immunities.
2.1.0: Attack's rolls against DC can also be made against a skill roll (e.g. athletics, acrobatics).
2.1.0: Ruleset5ePlugin now works with Talespire's Group-movement update.
2.1.0: Fixed an issue where secure success rolls rarely don't work as expected.
2.0.3: Optimized the functionality of the plugin with the StatMessagingPlugin and redesigned the CustomData content to avoid conflicts with other plugins.
2.0.2: Fixed bug with base color
2.0.1: Fixed currupted build and updated manifest to proper dependency library current values.
2.0.0: A new functionality has been added to allow perform DC attacks (DC vs save rolls). Added a new radial button for it.
2.0.0: Now if "SnapToGrid" is selected in game, attack distance is take on number of cells in a grid. D&D 5e grid rules. (Work too in z-axis).
2.0.0: Now auto-load mini's stats from Dnd5e files according to game stats's name.
2.0.0: Now recognizes different decimal separators in the config file based on regional settings (e.g. Dice colors).
2.0.0: Fixed a bug where critical attacks would not always hit the target.
2.0.0: Fixed a bug where reactions would not trigger if an attack bonus was not added.
2.0.0: Bonus attack modifiers can now be constant or negative.
2.0.0: Fixed a bug where attack roll dice in manual mode were not automatically removed if bonus attack roll is selected.
2.0.0: Negative roll dices are now allowed as bonus in skill and save rolls.
2.0.0: Added "halve" and "crÃtical" options on reaction. Now, "hit" reaction force non critical hit.
2.0.0: Different ranges and critical damage multipliers can now be set on attacks.
2.0.0: On critical hits has been changed the damage multiplier by a damage dices multiplier.
2.0.0: Attacks's range now take into account creature size.
2.0.0: Changed the way to load Dnd5e files.
2.0.0: Added new config option to activate and set up auto-change minis's base color according to minis hp (full, wounded, bloodied).
2.0.0: Now, if bonus dices are marked and dont have bonus amount on textbox, not apply bonus and not crash.
2.0.0: When Dnd5e file cant be loaded, showed a message on DebugLog intead crash.
2.0.0: When the victim of one attack is a player, now receive: miss, success and damage all information.
2.0.0: The message displayed in the reactions now contains more information about attack to choosse reaction. (Dice + modificator vs CA or Save Throw + modificator vs DC).
2.0.0: It is now possible to carry out attacks with guaranteed success.(e.g. Magic Misil).
2.0.0: With dice roll mode distinct that "automatic generator" now allowed attacks moddifiers before dice rolls. (e.g. 5+1d20+2).
2.0.0: Change UI textbox's length to 9 instead 6 characters.
2.0.0: Now vulnerabilities can added and take into account in the damage result.
...
1.0.0: Initial release
Install
Use R2ModMan or similar installer to install this plugin.
Set desired rolling mode, dice side area (if applicable), and speed using R2ModMan configuration for this plugin.
Create a Dnd5e file for each character (or foe type) that is to use this plugin. See the included Jon.Dnd5e file as an example. While the format does support skills, they are currently not used.
Usage
Attacks & DC Attacks
1. Use the Dis, Normal and Adv selector in the top right of the screen to select the type of roll.
2. Select the mini that is attacking.
3. Right click the mini that is to be attacked.
4. Select the Scripted Attacks or Scripted DC Attacks menu and then the desired attack from the sub-menu.
5. The attack will be processed and the results displayed in speech bubbles with additional details in the chat.
Saves And Skills
1. Use the Dis, Normal and Adv selector in the top right of the screen to select the type of roll.
2. Select the mini that is instigating the save or skill check.
3. Right click the mini to open the radial menu. Select either Saves or Skills.
5. Select the desired save or skill from the sub-selection.
Multitarget
1. Use the Dis, Normal and Adv selector in the top right of the screen to select the type of roll.
2. Select the mini that is attacking and right click in this mini.
3. Select the Scripted Attacks or Scripted DC Attacks menu and then the desired attack from the sub-menu.
4. Left click the minis that are to be attacked.
5. Click on middle mouse button to perform the attack or right click to cancel.
6. The attack will be processed and the results displayed in speech bubbles with additional details in the chat.
** Note: A mini can be selected multiple times. Moreover the mini that is attacking can be selected as attacked.
Reactions
1. Check the toggle beside the Reaction (hand) icon in the title bar
2. Activate an attack sequence (see above)
3. After the attack roll (and attack bonus roll if applicable) the sequence will stop with an indication of the
roll total (but not any modifiers)
4. A number of reaction button will be displayed to continue or abort the sequence
5. If the victim uses a spell like Shield, the AC of the victim can be modified at this point prior to the hit/miss
determination. Currently this is done (and undone) manually.
6. Selecting the Continue button will continue on with the sequence.
7. Selecting the Cancel button will cancel the sequence*.
8. Selecting the Hit button will jump to the hit scenario with non critical hit regardless of the attack total and victim AC*.
9. Selecting the Miss button will jump to the miss scenario regardless of the attack total and victim AC*.
10.Selecting the Critical button will jump to the hit scenario with critical hit regardless of the attack total and victim AC*.
11.Selecting the Halve button will coninue with the sequence but halve damage taken.
** Note: Choosing these options generates a indication in the chat that the option was used (to avoid cheating).
File Format
{
"NPC":true,
"hp":"18",
"ac":"15",
"str":"7",
"dex":"16",
"con":"12",
"int":"14",
"wis":"10",
"cha":"10",
"speed":"30",
"attacks":[
{
"name":"Dagger",
"type":"Melee",
"range":"5/5",
"roll":"1D20+5",
"critrangemin":"20",
"critmultip":"2",
"link":{
"name":"Dagger",
"roll":"1d4+3",
"type":"piercing"
}
},
{
"name":"Dagger & Sneak Attack",
"type":"Melee",
"range":"5/5",
"roll":"1D20+5",
"critrangemin":"20",
"critmultip":"2",
"link":{
"name":"Dagger",
"roll":"1d4+3",
"type":"piercing",
"link":{
"name":"Sneak attack",
"roll":"1d4+3+1d6",
"type":"piercing"
}
}
},
{
"name":"Light Crossbow",
"type":"Range",
"range":"80/320",
"roll":"1D20+5",
"critrangemin":"20",
"critmultip":"2",
"link":{
"name":"Light Crossbow",
"roll":"1d8+3",
"type":"piercing"
}
},
{
"name":"Light Crossbow & Sneak Attack",
"type":"Range",
"range":"80/320",
"roll":"1D20+5",
"critrangemin":"20",
"critmultip":"2",
"link":{
"name":"Light Crossbow",
"roll":"1d8+3",
"type":"piercing",
"link":{
"name":"Sneak attack",
"roll":"1d8+3+1d6",
"type":"piercing"
}
}
},
{
"name":"Rat Dagger Flurry",
"type":"Range",
"range":"20/60",
"roll":"1D20+5",
"critrangemin":"20",
"critmultip":"2",
"link":{
"name":"Rat Dagger Flurry",
"roll":"1d4+3",
"type":"piercing"
}
},
{
"name":"Rat Dagger Flurry & Sneak Attack",
"type":"Range",
"range":"20/60",
"roll":"1D20+5",
"critrangemin":"20",
"critmultip":"2",
"link":{
"name":"Rat Dagger Flurry",
"roll":"1d4+3",
"type":"piercing",
"link":{
"name":"Sneak attack",
"roll":"1d4+3+1d6",
"type":"piercing"
}
}
}
],
"attacksDC":[
{
"name":"Burning Hands",
"type":"Magic",
"range":"15/15",
"roll":"17/DEX/half",
"link":{
"name":"Burning Hands",
"roll":"3d6",
"type":"fire"
}
},
{
"name":"Create Bonfire",
"type":"Magic",
"range":"60/60",
"roll":"17/DEX/zero",
"link":{
"name":"Create Bonfire",
"roll":"2d8",
"type":"fire"
}
},
{
"name":"Searing Smite",
"type":"Magic",
"range":"120/120",
"roll":"100",
"link":{
"name":"Searing Smite",
"roll":"1d6",
"type":"fire"
}
},
{
"name":"Hold Person",
"type":"Magic",
"range":"60/60",
"roll":"11/WIS/zero",
"condition":"paralyzed",
"link":{
"name":"Hold Person",
"roll":"0",
"type":""
}
}
],
"healing":[
{
"name": "Cure Wounds",
"type": "Magic",
"roll": "1D8+3",
"link": {
"name": "Song Of Rest",
"type": "Song",
"roll": "1D6"
}
}
],
"saves":[
{
"name":"STR",
"type":"Public",
"roll":"1D20-2"
},
{
"name":"DEX",
"type":"Public",
"roll":"1D20+3"
},
{
"name":"CON",
"type":"Public",
"roll":"1D20+1"
},
{
"name":"INT",
"type":"Public",
"roll":"1D20+2"
},
{
"name":"WIS",
"type":"Public",
"roll":"1D20+0"
},
{
"name":"CHA",
"type":"Public",
"roll":"1D20+0"
}
],
"skills":[
{
"name":"Initiative",
"type":"Public",
"roll":"1D20+3"
},
{
"name":"Acrobatics",
"type":"Public",
"roll":"1D20+5"
},
{
"name":"Animal Handling",
"type":"Public",
"roll":"1D20+0"
},
{
"name":"Arcana",
"type":"Public",
"roll":"1D20+2"
},
{
"name":"Athletics",
"type":"Public",
"roll":"1D20-2"
},
{
"name":"Deception",
"type":"Public",
"roll":"1D20+0"
},
{
"name":"History",
"type":"Public",
"roll":"1D20+2"
},
{
"name":"Insight",
"type":"Public",
"roll":"1D20+0"
},
{
"name":"Intimidation",
"type":"Public",
"roll":"1D20+0"
},
{
"name":"Investigation",
"type":"Public",
"roll":"1D20+2"
},
{
"name":"Medicine",
"type":"Public",
"roll":"1D20+0"
},
{
"name":"Nature",
"type":"Public",
"roll":"1D20+2"
},
{
"name":"Perception",
"type":"Public",
"roll":"1D20+2"
},
{
"name":"Performance",
"type":"Public",
"roll":"1D20+0"
},
{
"name":"Persuasion",
"type":"Public",
"roll":"1D20+0"
},
{
"name":"Religion",
"type":"Public",
"roll":"1D20+2"
},
{
"name":"Sleight of Hand",
"type":"Public",
"roll":"1D20+3"
},
{
"name":"Stealth",
"type":"Public",
"roll":"1D20+7"
},
{
"name":"Survival",
"type":"Public",
"roll":"1D20+0"
},
{
"name":"Deception [GM]",
"type":"Secret,GM",
"roll":"1D20+0"
},
{
"name":"Insigth [GM]",
"type":"Secret,GM",
"roll":"1D20+0"
},
{
"name":"Perception [GM]",
"type":"Secret,GM",
"roll":"1D20+0"
}
],
"immunity":[
"poison"
],
"resistance":[
"lightning",
"thunder",
"bludgeoning",
"piercing",
"slashing"
],
"vulnerability":[
]
}
"NPC" indicates a mini is considered an ally (npc=false) or foe (npc=true). It should be noted that a better name for
this property would have been foe but for backwards compatibility the name will not be changed. If an NPC is not
hostile, its NPC value should be false (not true). This will prevent it from giving allies disadvantage in combat
if it is adjactent and the ally is using a ranged attack.
"ac" sets the Armor Class.
"reach" indicated the number of feet that the character can make melee attacks and threaten locations from.
"attacks" is an array of Roll objects which define possible attacks the user can make.
"attacksDC" is an array of Roll objects which define possible DC attacks the user can make.
"name" is a Roll object that determines the name of the attack whch will be displayed in the radial menu.
"type" is a Roll obejct that determines the type of attack typically unarmed, melee, range and magic.
For saves and skills it determine how the results are shared using the following options:
Public - Everyone sees the speech bubble and chat message with results. Owner and GM sees breakdown.
Private - Everyone sees the speech bubble and chat message of the skill used but not the result.
Onwer and GM get results with breakdown.
Secret - No speech bubble or chat message to everyone. Owner and GM sees breakdown.
Private, GM - Everyone sees the speech bubble and chat message of the skill used but not the result.
Only GM gets results with breakdown.
Secret, GM - No speech bubble or chat message to everyone. Only GM sees results with breakdown.
"roll" is a Roll object that determines the roll that is made when this attack is selected. Uses the #D#+# or #D#-# format.
It should be noted that the number before D is not optional. For example, 1D20 cannot be abbreviated with D20. Also can
use "100" value to carry out attacks with guaranteed success.
"range" indicates the end of short range and maximum distance separated by a slash. Used for range and mele attack. For melee
attacks this value is ignored and the reach value is used if range not exist.
"info" is a optional string parameter that determines extra information for the roll. For attacks, this holds the name of
the animation that is to be played. If not specified for attack, the attack type is used to determine the animation.
"critrangemin" is the value from which the attack roll is considered a critical hit. (e.g. Improved Critical, 19-20)
"critmultip" is the multiplier of the amount of damage dice that are rolled on a critical hit. (e.g. Brutal Critical, x3 damage rolls on critical)
"link" is a Roll object links to the Roll damage object. This follows the same rules as a Roll object except the type
determines the damage type and the roll rolls the weapon damage. The link in a Roll damage object can be used
to add additional damage (of the same or different type). This is typically used for things like a sword of flame
(where the weapon damage type and the bonus damage type are different) or to add extra damage like sneak damage.
"skills" is a Roll object that determines the skill to be rolled and how the results are displayed. The name proeprty
indicates the name of the skill and is used in the output results. Type is one of "public", "private" (or "owner")
or "secret" (or "GM"). Public rolls are displayed as speech bubbles and chat messages for everyone to see.
Private rolls appear on a message board that is displayed only for the owner of the mini and the GM. The contents
is displayed for a configurable amount of time on the message board but can be dismissed by clicking on the message
board. Secret rolls also show up on the message board but only for the GM. The roll property is used to determines
the dice and modifier used to make the skill check. If the roll is empty, the roll name will be displayed as a
comment. The link property can be used to link to additions rolls which are automatically processed. The link
property for skills is typically used to display a comment for the public but display the roll results for the
owner and/or GM.
"healing" is a Roll object that determines how much the victim is healed. Uses hierarchy rolls like damage on attack rolls.
Healing rolls are always pubic and enumerate the different sources of damage and well as the total.
"immunity" is a list of strings representing damage types from which the user takes no damage. When the damage type
of an attack against the user matches an immunity (exactly) the damage is reduced to 0.
"resistance" is a list of strings representing damage types from which the user takes 1/2 damage. When the damage type
of an attack against the user matches a resistance (exactly) the damage is reduced to 1/2.
"vulnerability" is a list of strings representing damage types from which the user takes 2x damage. When the damage type
of an attack against the user matches a vulnerability (exactly) the damage is doubled.
Note: Immunity, vulnerability and resistance is only applied to the portion of damage that matches the damage type. If an attack does
multiple types of damage, the plugin will correctly apply immunity, vulnerability and resistance to only the mathcing damage type.
Note(2):Other fields are optional and can be used to automatically assign stats to your minis according to the "name stats" you have configured in Talespire.
DC Attacks
The Roll field should have 3 values splited by "/"
- First value refers to DC of attack
- Second value refers to the first three characters of the stat saving throw (e.g. CON for constitution saving throw)
- The third value refers to damage received if the saving throw is not successful. Take values "half" if damage half reduced on a failure saving throw or "zero" if no damage. Moreover the roll field can be set as ["roll":"100"] to carry out attacks with guaranteed success (Secure Success) (e.g. Magic Missile)
Limitations
1. While the plugin does expose the characters dictionary (so other plugins can modify it) this plugin reads the contents
of the Dnd5E files at start up and does not provide any interactive methods to change the settings. For example, a new
resistance gained through a spell would not be reflected.
2. The attack sequence does not provide an option for reactions to be used to modify the attack sequence. For example,
if the user casts a Shield spell to temporarily increase AC or uses a effects of a Warding Flare.
3. Currently does not support damage reduction such as that given by the Heavy Armor Master feat.
4. Advantage and disadvantage rolls are more likely to cause dice to roll out of dice cam view.
5. Scale of 5' is assumed.
6. Saves currently use the Skill Bonus toggle and amount as opposed to the Attack Bonus toggle and amount.
Work-Around: Changing Specifications
Sometimes a character will frequently change its statistics which affect attacks. For example, a Barbarian gains resistance to physical attacks when raging but not when he/she is not raging. Since the plugin does not provide an interactive way to change a charcters specifications (inclduing resistance) while running it may seem that such a character design is not supported. However, there are a couple work arounds to get such characters working with this plugin.
Damage Changes
Changes to damage such as a rogue attack with and without sneak or barbarian adding damage from rage or not can be solved by making two (or more) attack entries and using the appropriate one. This fills up the radial menu quickly if you have many combinations but allows such a character to be used with this plugin.
Immunity And Resistance Changes
To create a character that can change immunities and/or resistances, such as a barbarian, create two copies of the same character with slightly different names. For example, "Garth" and "Garth (Rage)". Set the appropriated immunities and resistances for version. In game, one can switch between the different modes by renaming the character. Since the plugin looks up the character sheet associated with the mini name, it is possible to access multiple version of a character just by renaming the character.
Tips
- You can use reactions to solve many situations: Ignore the attack roll and decide if it's "hit", "critical", "miss" or "halve".
- You can create invisible creatures to deal extra damage. Using DC attacks or Attacks with secure success (Roll:"100").
- You can use DC attacks to simulate traps, including the DC and the damage of the trap.
- You can use DC attacks without damage to determine if a condition or other effects are set on the victim. (The chat will show: "No damage".)
- So that the way to measure distances between characters are the same for all players, them should have snap to grid enabled or disabled at the same time.
- There are monsters that are resistant to non-magical piercing, slashing, and/or bludgeoning damage. If the weapon which you are going to attack them is magical and deals one of these damages, you can add "magic" in front of the damage type in order to deals the total damage instead halve damage (e.g. "type" = "magic piercing").
Others
Customize Icons
You can also customize the icons of the saving throws and skills. For the skills you must use an icon with its name and png extension (e.g. Survival.png). If the icon is for a saving throw, in addition it must have save_ as a prefix (e.g. save_CON.png). All image files must be in a folder within CustomData with the following name: org.lordashes.plugins.ruleset5e. (e.g. /CustomData/Images/Icons/org.lordashes.plugins.ruleset5e/save_DEX.png)
Base Colors
Tools
Dnd5e converter (Ruleset5ePlugin)
Desktop app - standalone tool
- Github Repository
- User Manual PDF
- Download
- This is an unofficial tools for convert text files structured as in 5etools web page into Dnd5e files compatibles with Rule Set 5e Plugin for Talespire.
Character Editor (Ruleset5ePlugin)
Desktop app - standalone tool
- Github Repository
- Download
- Basic program to edit Json format of Dnd5e files related to Ruleset5ePlugin.
Available versions
Please note that the install buttons only work if you have compatible client software installed, such as the Thunderstore Mod Manager. Otherwise use the zip download links instead.
Upload date | Version number | Downloads | Download link | |
---|---|---|---|---|
2023-9-19 | 2.3.2 | 66 | Version 2.3.2 | Install |
2023-8-25 | 2.3.1 | 175 | Version 2.3.1 | Install |
2023-6-30 | 2.3.0 | 378 | Version 2.3.0 | Install |
2023-3-13 | 2.2.3 | 569 | Version 2.2.3 | Install |
2023-2-24 | 2.2.2 | 219 | Version 2.2.2 | Install |
2023-1-24 | 2.2.1 | 339 | Version 2.2.1 | Install |
2022-12-18 | 2.2.0 | 370 | Version 2.2.0 | Install |
2022-12-11 | 2.1.0 | 88 | Version 2.1.0 | Install |
2022-11-18 | 2.0.3 | 159 | Version 2.0.3 | Install |
2022-11-11 | 2.0.2 | 101 | Version 2.0.2 | Install |
2022-11-11 | 2.0.1 | 43 | Version 2.0.1 | Install |
2022-11-10 | 2.0.0 | 55 | Version 2.0.0 | Install |
2022-9-22 | 1.9.2 | 320 | Version 1.9.2 | Install |
2022-9-22 | 1.9.1 | 70 | Version 1.9.1 | Install |
2022-9-18 | 1.9.0 | 105 | Version 1.9.0 | Install |
2022-2-12 | 1.8.1 | 1091 | Version 1.8.1 | Install |
2022-2-12 | 1.8.0 | 57 | Version 1.8.0 | Install |
2022-2-8 | 1.7.1 | 136 | Version 1.7.1 | Install |
2022-2-8 | 1.7.0 | 65 | Version 1.7.0 | Install |
2021-11-2 | 1.6.0 | 584 | Version 1.6.0 | Install |
2021-10-31 | 1.5.0 | 126 | Version 1.5.0 | Install |
2021-10-29 | 1.4.1 | 110 | Version 1.4.1 | Install |
2021-10-25 | 1.4.0 | 110 | Version 1.4.0 | Install |
2021-10-24 | 1.3.0 | 80 | Version 1.3.0 | Install |
2021-10-24 | 1.2.0 | 77 | Version 1.2.0 | Install |
2021-10-24 | 1.1.0 | 71 | Version 1.1.0 | Install |
2021-10-24 | 1.0.1 | 74 | Version 1.0.1 | Install |
2021-10-24 | 1.0.0 | 72 | Version 1.0.0 | Install |