LordAshes-RoomViewPlugin icon

RoomViewPlugin

Automatic hide/reveal of hide volumes (rooms) based on mini location

Last updated 2 months ago
Total downloads 1645
Total rating 1 
Categories Tweaks Networked Tools Integration
Dependency string LordAshes-RoomViewPlugin-2.0.1
Dependants 0 other mods depend on this mod

This mod requires the following mods to function

bbepisTaleSpire-BepInExPack-5.4.10 icon
bbepisTaleSpire-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.10
brcoding-SetInjectionFlagPlugin-2.3.0 icon
brcoding-SetInjectionFlagPlugin

Allows players to flag mods are installed

Preferred version: 2.3.0
LordAshes-AssetDataPlugin-2.1.3 icon
LordAshes-AssetDataPlugin

Dependency plugin for subscription/notification based data storage and message exchange.

Preferred version: 2.1.3
LordAshes-HideVolumeMenuPlugin-1.1.2 icon
LordAshes-HideVolumeMenuPlugin

Adds labels to hide volumes and allows toggling visibility from easy to access menu.

Preferred version: 1.1.2
LordAshes-GetInGetOutPlugin-2.1.0 icon
LordAshes-GetInGetOutPlugin

Adds effect triggers based on mini movement into and out of areas.

Preferred version: 2.1.0

README

Room View Plugin

This unofficial TaleSpire plugin automatically hides/reveals hide volumes (e.g. rooms) based on mini location(s). Support multiple minis with ability for minis to split up and minis (e.g. foes) that don't hide/reveal.

Video Link: https://youtu.be/Q08y9fv01G0

This plugin, like all others, is free but if you want to donate, use: http://LordAshes.ca/TalespireDonate/Donate.php

Change Log

2.0.1: Improvement to expose default reveler name configuration, when not present, on start-up 
2.0.0: Fix for BR HF Integration update
1.0.0: Initial release

Install

Use R2ModMan or similar installer to install this plugin.

Initial Setup Usage

This needs to be done once per board. It does NOT need to be repeated each time the board is loaded.

  1. Start Talespire
  2. Create hide volumes for each area (e.g. room)
  3. Add minis and name all minis that will hide/reveal rooms
  4. Save and exit Talespire
  5. Edit R2ModMan config and update the list of mini names that will hide/reveal
  6. Save configuration changes

Board Load Initialization

This needs to be done each time the board is loaded.

  1. Start Talespire
  2. Open the Hide Volume Menu (default LCTRL+H)
  3. Initialize the Room View Plugin (default RCTRL+H)
  4. Optionally close the Hide Volume Menu (default LCTRL+H)

The Room View plugin is now ready to go.

Room View Usage

Move revealing minis from revealed area to an unrevealed area and the hide volumes will automatically be hidden and revealed based on the location of all revealing minis (i.e. minis whose name was configured in the revealing list for this plugin).

Moving minis that are not on the revealing list has no effect on the hide volumes.

The Hide Volumes can still be revealed and hidden manually but as soon as the mini moves, the hide volumes will resync based on the revealing minis locations.

Creating Areas (Rooms) Compatible With Room View Plugin

Any tile that is in any Hide Volume that is hidden will not be shown. As such the following tips are recommended when making areas for the Room View plugin:

  1. Use double walls. By using double walls, no matter which room is shown, the wall will be there. If only a single wall, between rooms ,is used then it can only be included as part of one hide volume and thus will appear as a hole when that hide volume is hidden.

  2. Use double door. For the same reason as above, if a double door is used, one of the two doors will be visible no matter which of the adjojning rooms is visible. This does mean opening two doors when a door is opened but if only a single door is used, one of the two adjoining rooms will have a hole when visisble.

  3. If using elevation, keep the floor out of the hide volume. When minis move into an unrevealed area, the content of the room is not present yet and thus the mini will fall to the base elevation or down to a tile that is not being hidden by the hide volume. Once the hide volume is revealed the mini is lifted slightly and dropped to try to compensate for falling through the floor.

  4. If you want an effect such a being able to always see the outside walls of a building (so it can be seen when standing outside the building) but not reveal any of the interior rooms, create the outer wall so that it is not in the hide volumes. This way such walls will always be visible regardless of the location of the minis.

Available versions

Please note that the install buttons only work if you have compatible client software installed, such as the Thunderstore Mod Manager. Otherwise use the zip download links instead.

Upload date Version number Downloads Download link  
2023-1-3 2.0.1 499 Version 2.0.1 Install
2022-5-27 2.0.0 712 Version 2.0.0 Install
2022-3-11 1.0.0 434 Version 1.0.0 Install