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Rolls all dice in the proximity of a rolled dice.
|Last updated||3 weeks ago|
|Categories||Integration Assets Tweaks Tools|
|Dependants||1 other mod depends on this mod|
This mod requires the following mods to function
Unified BepInEx all-in-one modding pack - plugin framework, detour libraryPreferred version: 5.4.10
Proximity Roller Plugin
This unofficial TaleSpire plugin allows rolling of multiple independenct dice by rolling all dice with a defined proximity of the rolled dice. This allows rolling groups of dice in which dice can easily be added and/or removed (unlike the set dice groups provided in core Talespire).
1.2.2: Fixed compatibility with Custom Dice Pack Plugin (and other result using plugins) 1.2.1: Fixed issue with proximity configuration 1.2.0: Exposed modifier in results 1.1.0: Names the result roll 'Proximity Result' so other plugins can identify it 1.0.0: Initial release
Use R2ModMan or similar installer to install this plugin.
Generate dice using the dice tray as normal. However bring out each die independently as opposed to making dice tray groups unless the dice will always be rolled together (such as in the case of a percentile dice and a D10).
To make regular rolls, roll the dice as usual.
To make a proximity group roll, pick up a die and then hold
Left Shift. Drop the die into the
middle of a dice pile. The dropped die as well as all the dice in its proximity will be rolled.
The results will be displayed for each die on the screen but totalled in the Chat.
Dice can be added or removed from the roll group just by moving the dice closer or further away.
There are a number of configruation settings for this plugin:
Affected Dice Distance:
The distance (in tiles) from the thrown die in which other dice will be rolled.
Affected Dice Raise:
The distance into the air that the dice will be raised above the drop height. Higher values will tend to randomize the proximity dice more.
Result Completion Interval:
Result Completion Cycles:
These two settings are used to determine how long the plugin waits for results to come in. In the current implementation the plugin does not know how many results to expect so it uses a timeout mechanism. It sets the counter at the cycles value and decreases the counter by 1 each time the interval expires. Thus a total duration of Cycles x Interval. However, if a result is received the cycle counter is reset.
If the values are too small, the chat summary will not include all of the dice results in the summary. If the values are too high then there will be a big delay between the dice being rolled and the summary appearing in the chat.
Please note that the install buttons only work if you have compatible client software installed, such as the Thunderstore Mod Manager. Otherwise use the zip download links instead.
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