We recommend using the Thunderstore Mod Manager or an alternative for installing mods
Allows accessing up to ten custom dice sets.
This unofficial TaleSpire plugin for providing access to up to ten different dice
sets. The current dice set is applied when dice are taken out of the tray and thus
different custom dice sets can be used at the same time.
1.0.0: Initial release
Install using R2ModMan or similar.
When Tale Spire is started the default dice tray (01) is selected. When any dice
are pulled out of the dice tray they will automatically be customized to match the
appearance of the dice tray 01 dice (the dice in TaleSpire_CustomData/Misc/dice01).
The current dice tray can be swapped by holding left control and pressing a number
on the numeric keypad (1 thru 9 and 0 for 10). Switching the current dice tray does
not change any dice already on the board but it changes any future dice that are
drawn from the dice tray.
The plugin comes with two sets of sample custom dice but they are intentionally not
placed in a folder where the plugin can find them so that they don't override any
user dice that the user places in the TaleSpire_CustomData/Misc folder. If you want
to try these dice, you will need to copy them from the plugins folder to the common
TaleSpire_CustomData/Misc folder folder manually. They are names dice01 and dice02
but can be renamed to any other tray slots (e.g. dice03 and dice04) if tray slots
01 and 02 are already in use (by user custom dice)..
At the moment dice trays cannot be associated with players. However, if players
draw their dice at the beginning of the game and do not generally draw additional
dice during the game, you can "asssociated" different dice sets with different
players by doing the following:
Repeat as needed. The important key to the process is that players draw their
dice in order (and not at the same time) so that the dice tray can be swapped
in between each player's draw.
Each custom dice tray is an assetBunlde in the TaleSpire_CustomData/Misc/ folder
with the name dice01 thru dice10. The assetBundle must contain prefabs called
d4, d6, d8, d10, d100, d12 and d20.
The plugin comes with a ZIP file that has the default meshes for each die type
and sample texture files which indicated which part of the texture map corresponds
to which side of the dice. The easiest way to make custom dice is to use the
provided meshes and just apply your own custom textures.
If you want to customize the dice meshes, try to ensure that the center of each
dice type matches the center of the provided meshes. This will ensure that the
custom meshes will line up with the core TS dice underneath. However, the R2ModMan
configuration for the plugin does allow each type of die to be adjusted manually
by specifying exact rotations, position offsets and scaling. Just be aware that
the settings are common to all dice trays, so ensure that all dice trays are based
on the same meshes or at least meshes that use the same settings.
The current custom dice do not use the TS numbers for the sides. In the future,
this plugin may make use of that to provide features like glowing rolled side.
Since the plugin adds an exterior shell to the core TS dice, they can appear to
be a little "heavy" (especially the D10) and sink somewhat into the table. This
cannot be avoided with this implementation of Custom Dice but it has no effect on
the rolling of the die.