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HolloFox_TS-BoardPersistencePlugin-1.0.0 icon

BoardPersistencePlugin

This is a developer tool based package used to add support for JSON persistance on a board.

Date uploaded 3 months ago
Version 1.0.0
Download link HolloFox_TS-BoardPersistencePlugin-1.0.0.zip
Downloads 42
Dependency string HolloFox_TS-BoardPersistencePlugin-1.0.0

This mod requires the following mods to function

bbepisTaleSpire-BepInExPack-5.4.10 icon
bbepisTaleSpire-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.10
brcoding-SetInjectionFlagPlugin-2.3.0 icon
brcoding-SetInjectionFlagPlugin

Allows players to flag mods are installed

Preferred version: 2.3.0

README

Board Persistence Plugin

This is a plugin for TaleSpire using BepInEx.

Install

Currently you need to either follow the build guide down below or use the R2ModMan.

Usage

This plugin is specifically for developers to easily implement extra Radial buttons based on a entity properties. Developers should reference the DLL for their own projects. This does not provide anything out of the box.

Messages are sent using a key/value pair system. Typically a plugin will set one or more keys and will monitor for those key changes. To set a key with a value, issue the following command:

BoardPersistence.SetInfo(*keyName*, *content*);

Where keyName is a unique string that identifies the content. The keyName can be considered to identify the communication channel (not the piece of data). Typically a plugin will use one key for its information but in some cases a plugin may more than one key.

Where content is a string of the data to be sent.

It should be noted that BoardPersistence works on changes. Sending the same content as was already posted will not generate new notifications. If it is possible that the same content needs to be send multiple times, the plugin will need to implement a reset (e.g. change content to blank and have the plugin ignore blank changes) and then repost the desired content.

To clear a key that is no loner needed, use the following code:

BoardPersistence.ClearInfo(*keyName*);

How to Compile / Modify

Open BoardPersistencePlugin.sln in Visual Studio.

You will need to add references to:

* BepInEx.dll  (Download from the BepInEx project.)
* Bouncyrock.TaleSpire.Runtime (found in Steam\steamapps\common\TaleSpire\TaleSpire_Data\Managed)
* UnityEngine.dll
* UnityEngine.CoreModule.dll
* UnityEngine.InputLegacyModule.dll 
* UnityEngine.UI
* Unity.TextMeshPro

Build the project.

Browse to the newly created bin/Debug or bin/Release folders and copy the BoardPersistencePlugin.dll to Steam\steamapps\common\TaleSpire\BepInEx\plugins

Changelog

1.0.0: Initial release

Shoutouts

Shoutout to my Patreons on https://www.patreon.com/HolloFox recognising your mighty contribution to my caffeine addiciton:

  • John Fuller

This plugin was modified from LordAshes's StatMessaging Plugin. Instead of being oriented on a mini, data is oriented on a board.