Extra Assets Library
Extra Assets Library is a new tool to allow the injection of new assets into your game.
Date uploaded | 2 years ago |
Version | 1.0.4 |
Download link | HolloFox_TS-Extra_Assets_Library-1.0.4.zip |
Downloads | 634 |
Dependency string | HolloFox_TS-Extra_Assets_Library-1.0.4 |
This mod requires the following mods to function
bbepisTaleSpire-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.10HolloFox_TS-AssetToolTipPlugin
See name of assets you are using within asset browser
Preferred version: 1.0.2LordAshes-FileAccessPlugin
Provides standardized methods for accessing both local file and url resources. Automatically handles searching local folders for assets.
Preferred version: 1.3.1README
Extra Assets Library
The Extra Assets Library is a plugin to register custom assets into TaleSpire.
Installing With R2ModMan
This package is designed specifically for R2ModMan and Talespire. You can install them via clicking on "Install with Mod Manager" or using the r2modman directly.
Installing Without R2ModMan (WIP)
You can still manually install this with the downloaded DLLs. Upon doing so, you'll need to configure the plugin manual by updating the config file.
Player Usage
Players will start to find all your minis within the UI Asset Browser with every other minis.
Writing Mods with this
Loading an asset in:
var asset = new ExtraAssetsLibrary.DTO.Asset
{
Kind = AssetDb.DbEntry.EntryKind.Creature, // Future can do tiles and props
Id = ExtraAssetsLibrary.DTO.Asset.GenerateID($"some sort of unique constant string"),
GroupName = "Pokemon Gen I",
Description = "Eevee, the evolution poke...",
Name = "Eevee",
groupTagOrder = 2, //Index in group
Icon = icon, //Sprite (128x128)
ModelCallback = ModelCallback, // Method
// optional method to load custom base, null callback loads DefaultBase()
BaseCallback = BaseCallback,
};
ExtraAssetsLibrary.ExtraAssetPlugin.AddAsset(asset); // Name still WIP but methods the same.
Example Callback
public static GameObject ModelCallback(NGuid id){
return new GameObject(); // You may want to return your actual model
}
public static GameObject BaseCallback(NGuid id){
return new GameObject(); // You may want to return your actual custom base
}
Recommended Extra Plugin (WIP)
In the works is an Asset Distribution plugin that will be paired with this plugin.
Changelog
- 1.0.4: Fixed zipping issue where re-entering campaign tries appending to db again
- 1.0.3: Assets can be added to existing groups
- 1.0.2: optimized package by pointing to existing default base instead of copy
- 1.0.1: prevent race condition.
- 1.0.0: Null callback stops creature spawn in prep for CMP Effects.
- 0.9.0: Alpha release
Shoutout to my Patreons on https://www.patreon.com/HolloFox recognising your mighty contribution to my caffeine addiction:
- John Fuller
- Tales Tavern - MadWizard