CiarenceW-SR25 icon

SR25

A DMR rifle chambered in 7.62 NATO, featuring a working hybrid scope!

Last updated 8 months ago
Total downloads 2579
Total rating 0 
Categories Mods Weapons
Dependency string CiarenceW-SR25-1.1.0
Dependants 1 other package depends on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Szikaka-Receiver_2_Modding_Kit-1.1.0 icon
Szikaka-Receiver_2_Modding_Kit

A simplistic tollset used to mod guns into the game

Preferred version: 1.1.0

README

Stoner rifle-15+10

The no-strings-attached hybrid-scoped DMR for Receiver 2!

Changelog

1.0.0
I have not updated this gun once, that is because it is without flaw. Actually I added a thing for the intro but whatever.

1.1.0

  • Changes:
    • Moved to new cool audio sysssssstemmmm

Download & Installation

(You can watch this video guide in case something isn't clear)

  • Download the files in the releases section.
  • Extract the .zip file somewhere.
  • Launch the game with the modding kit DLL installed.
  • Go into setting and click on the "Install" button.
  • Navigate to where you extracted the .zip file
  • After clicking the prompt to install the gun, restart the game.

    Alternatively, if you prefer the manual method:
  • Copy the file called "SR25_Files" in SR25_(OS).rar to
    %UserProfile%\AppData\LocalLow\Wolfire Games\Receiver2\Guns - Windows
    ~/Library/Application Support/Wolfire Games/Receiver2/Guns – Mac OS
    ~/.config_unity3d/Wolfire Games/Receiver2/Guns – Linux
  • Copy the file called "SR25_plugin" in SR25_(OS).rar to (where you have R2 installed) Receiver 2\BepinEx\plugins

Usage & Features

  • Go to the debug menu, and start the custom campaign, or go to the debug menu and spawn the gun + ammo in.
  • Pressing the hammer key opens/closes the dust cover when not aiming the gun.
  • When aiming the gun, press the hammer key to switch between the two sights.
  • The scope is zeroed to about 40 meters (131.234 feet).
  • The backup reflex sight is zeroed to 20m (131.234/2 feet, you do the math).
  • There's no catch whatsoever, originally wanted to see if giving a scope the same post-processing that the game has was possible

Credits baybeeeee

  • Szikaka for helping me kill Malenia, I can finally finish this fucking game!!!!!!!!.
  • Wolfire for all this cool stuff to keep me occupied, how nice! (you know what would be nicer? an AR-15 ;) )
  • Vazgriz for the Red dot and scope shader (and also Szikaka, again)
  • BSG for the sounds, models, and textures
  • Rest by the person who copied this readme from the MP9's. (Ciarence#6364)